Large City: Gû̄tḩ Ra Ni̋ēkēä

Gû̄tḩ Ra Ni̋ēkēä

Gû̄tḩ Ra Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceFǎshfoīy Region
RegionNar Zōv Brushlands
Founded1227
Community LeaderLord Da̋mpfé̄ Mēb̪fēnḱ 'Tiffany Icemewllo' Séchīy Séoú Cú̄̌ Mp̪f̄́r Cúń̄
Area59 km2 (23 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3806 m (12486 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population13910
Population Density235 people per km2 (604 people per mi2)
Town AuraTransmutation
Naming
Native nameGû̄tḩ Ra Ni̋ēkēä
Pronunciation/gûːθ/ /ɹɑ/
Direct Translation[sharp; acute] [Footjob]
Translation[Not Yet Translated]

Gû̄tḩ Ra Ni̋ēkēä (/gûːθ/ /ɹɑ/ [sharp; acute] [Footjob]) is a subtropical Large City located in the Fǎshfoīy Region of the Goblin Tribes.

The name Gû̄tḩ Ra Ni̋ēkēä is derived from the Goblin language, as Gû̄tḩ Ra Ni̋ēkēä was founded by Grilî Brelê Mlelelê, who was culturaly Goblin.

Climate

Gû̄tḩ Ra Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Gû̄tḩ Ra Ni̋ēkēä receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gû̄tḩ Ra Ni̋ēkēä covers an area of nearly 59 km2 (23 mi2), and an average elevation of 3806 m (12486 ft) above sea level.

Overview

Gû̄tḩ Ra Ni̋ēkēä was founded durring the early 13th century in fall of the year 1227, by Grilî Brelê Mlelelê. The establishment of Gû̄tḩ Ra Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gû̄tḩ Ra Ni̋ēkēä's construction back out of the project. Grilî Brelê Mlelelê pushed on reguardles, and Gû̄tḩ Ra Ni̋ēkēä was finished, but starts off as a terible place to live.

Gû̄tḩ Ra Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gû̄tḩ Ra Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gû̄tḩ Ra Ni̋ēkēä is buildings are arranged arround a single premissive flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Gû̄tḩ Ra Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Gû̄tḩ Ra Ni̋ēkēä's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Gû̄tḩ Ra Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Gû̄tḩ Ra Ni̋ēkēä is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Gû̄tḩ Ra Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gû̄tḩ Ra Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gû̄tḩ Ra Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gû̄tḩ Ra Ni̋ēkēä's parks.

Gû̄tḩ Ra Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gû̄tḩ Ra Ni̋ēkēä.

Gû̄tḩ Ra Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gû̄tḩ Ra Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gû̄tḩ Ra Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gû̄tḩ Ra Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gû̄tḩ Ra Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gû̄tḩ Ra Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gû̄tḩ Ra Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gû̄tḩ Ra Ni̋ēkēä's public wards, blessings, and other arcane systems.

Gû̄tḩ Ra Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Gû̄tḩ Ra Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gû̄tḩ Ra Ni̋ēkēä's grid is powered by an arcane means.

Gû̄tḩ Ra Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gû̄tḩ Ra Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Gû̄tḩ Ra Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gû̄tḩ Ra Ni̋ēkēä's natural decorations nor waterways.

Gû̄tḩ Ra Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gû̄tḩ Ra Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gû̄tḩ Ra Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gû̄tḩ Ra Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Gû̄tḩ Ra Ni̋ēkēä rainbows form quite often above the Large City.

The Bahgra near Gû̄tḩ Ra Ni̋ēkēä are known to be a mutant strain of the creature.

Gû̄tḩ Ra Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 40
  • Farm Laborer: 73
  • Hunters: 53
  • Milk Maids: 35
  • Ranchers: 18
  • Ranch Hands: 44
  • Shepherds: 34
    • Farmland: 56057 m2
    • Cattle and Similar Creatures: 3477
    • Poultry: 41730
    • Swine: 2782
    • Sheep: 139
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1391

Craftsmen

  • Arms and Toolmakers: 28
  • Blacksmiths: 29
  • Bookbinders: 16
  • Buckle-makers: 19
  • Cabinetmakers: 29
  • Candlemakers: 43
  • Carpenters: 40
  • Clothmakers: 35
  • Coach and Harness Makers: 14
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 29
  • Farrier: 84
  • Furriers: 9
  • Glassworkers: 44
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 28
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 38
  • Locksmiths: 14
  • Matchstick makers: 22
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 29
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 56
  • Tailors: 79
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 18
  • Weavers: 42
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 21
  • Butchers: 33
  • Chandlers: 34
  • Chicken Butchers: 39
  • Entrepreneurs: 14
  • Fine Clothiers: 35
  • Fishmongers: 37
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 60
  • Spice Merchants: 18
  • Wine-sellers: 28
  • Wheelwright: 21
  • Woodsellers: 13

Service workers

  • Bakers: 73
  • Barbers: 67
  • Coachmen: 20
  • Cooks: 53
  • Doctors: 28
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 55
  • Healers: 35
  • Housekeepers: 43
  • Housemaids: 60
  • House Stewards: 42
  • Inns: 13
  • Laundry maids: 23
  • Maidservants: 46
  • Nursery Maids: 25
  • Pastrycooks: 44
  • Restaurateur: 69
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 32
  • Dockyard Workers: 28
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 38
  • Millers: 30
  • Miners: 30
  • Oilmen and Polishers: 22
  • Postmen: 30
  • Pure Finder: 18
  • Skinners: 39
  • Sugar Refiners: 8
  • Tosher: 21
  • Warehousemen: 51
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 26
  • Dentists: 14
  • Educators: 41
  • Engineers: 20
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 32
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 33
  • Fixers: 16
  • Kami Clerk: 27
  • Landlords: 27
  • Lawyers: 17
  • Legend Keepers: 23
  • Militia Officers: 107
  • Monks, Monastic: 46
  • Monks, Civic: 43
  • Historian, Oral: 30
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 28
  • Priests: 60
  • Rangers: 19
  • Rat Catchers: 20
  • Scholars: 20
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 52
  • Military Officers: 55

Cottage Industries

  • Brewers: 37
  • Comfort Services: 46
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 44
  • Needleworkers: 40
  • Potters: 21
  • Preserve Makers: 38
  • Quilters: 20
  • Seamsters: 66
  • Spinners: 42
  • Tinker: 14
  • Weaver: 37

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 39
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 49
  • Writers: 46

Produce Industries

  • Butter Churners: 47
  • Canners: 39
  • Cheesmakers: 47
  • Ice Merchants: 6
  • Millers: 26
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 30

5149 of Gû̄tḩ Ra Ni̋ēkēä's population work within a Foundational Occupation.

8344 of Gû̄tḩ Ra Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 417 (3%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Gû̄tḩ Ra Ni̋ēkēä since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

POI

History

The the a bow of Mysticism, an a bow imbued with notable amounts of Mysticism energies was created in Gudwoāiē̼ Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History